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step_2_-_using_the_datanavigator [2012/07/07 03:21] – created 134.93.180.188 | step_2_-_using_the_datanavigator [2012/07/07 03:30] – 134.93.180.188 | ||
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Your screen should contain the following: | Your screen should contain the following: | ||
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==== Select ENVI-met File ==== | ==== Select ENVI-met File ==== | ||
Click on the folder symbol and select an ENVI-met data file.\\ | Click on the folder symbol and select an ENVI-met data file.\\ | ||
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To assign a variable to a map layer, select first the variable in the list | To assign a variable to a map layer, select first the variable in the list | ||
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and then click on the assign button of the layer. | and then click on the assign button of the layer. | ||
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This will tell LEONARDO to extract the selected variable out of the data file and put it on the selected layer (Pot. Temperature on Data Layer in this case) | This will tell LEONARDO to extract the selected variable out of the data file and put it on the selected layer (Pot. Temperature on Data Layer in this case) | ||
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„**Y-Z**" | „**Y-Z**" | ||
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Depending on the type of section, one coordinate remains constant, for example the height z in an horizontal X-Y cut.\\ | Depending on the type of section, one coordinate remains constant, for example the height z in an horizontal X-Y cut.\\ | ||
Define the cut position by setting the "Cut at..." edit field. The actual cut position is given in grids and in absolute meter. | Define the cut position by setting the "Cut at..." edit field. The actual cut position is given in grids and in absolute meter. | ||
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==== Extracting Data and Build Map ==== | ==== Extracting Data and Build Map ==== | ||
After you have selected all variables to be imported into the map, you can extract the data from the ENVI-met file.\\ | After you have selected all variables to be imported into the map, you can extract the data from the ENVI-met file.\\ | ||
- | To extract a 2D cut, press the " | + | To extract a 2D cut, press the " |
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- | Next step: [[Fine tuning the map]] | + | {{ : |
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+ | Next step: [[Step 3 - Fine tuning the map|Fine tuning the map]] |